|This page contains a list of Magic.
The conditions for learning them are not particularly difficult, and they are all acquired by defeating some bosses during the Child's story.
Fire tiny bursts of magic energy.
|Press and hold to fire continuously, but only the first shot is powerful. If you use the rapid-fire mode, you can shoot continuously while maintaining the power of the first shot.
Dispatch a magical doppelganger to attack nearby enemies.
Charge to increase its range.
|You can levitate armed Shades and make them release their guard. After levitating it, it is recommended to follow up with a Dark Blust + attack.
Pummel foes with a powerful magical arm.
Charge to increase the size of the arm.
|You can make some armed Shades release their guard. If the enemy goes down, follow up with a chase.
Launch a devastating magical spear.
Charge to increase the number of spears.
|It is highly effective against barrier Shades. The damage can be more penetrating than with other magic.
Attack with magical rotating blades.
Charge to increase the number of blades.
|In addition to this explanation, the range of the blades will be increased when activated while evading.
A series of hits will also increase the number of blades to four, and any more than that will send the blades flying forward.
It comes into its own when fighting hordes of mamono.
Absorb enemy magic attacks.
Charge to increase absorption time.
|In addition to this explanation, when you release the button, the magic bullets you have absorbed will concentrate on a single point and shoot back at the enemy.
The power increases according to the amount absorbed.
Erect a magical defensive barrier.
Hold the button to increase the size of the wall.
|The advantage is that it prevents physical attacks as well as red and black magic bullets.
The downside is that the barrier is destroyed after a few attacks, and it doesn't absorb, so it doesn't hit back.
The fourth level of the barrier blows enemies away when it is activated, but the damage is low.
Summon magical spikes from the ground to impale enemies.
Charge to increase the number of spikes.
|Up to a medium-sized mamono can be skewered with this spear and its movement can be stopped.
In addition, after the skewer is released, it will go down for a certain amount of time, giving you a better chance to follow up than Dark Fantasm or Dark Hand.
This spear is more effective in making multiple enemies irresistible than in dealing damage.